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```
Packages/com.utkaka.scale-nine-slicer/Editor/Window/Assets/Uxml/SlicePreview.uxml (line 4): warning: Asset reference to GUID '85f4ca9a37a3147b98a30d7305952ce7' was moved from 'Assets/SpriteNineSl…
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### Describe the feature you'd like
As for now, the formatting is using 4 spaces, it would be nice if you could change it to your own preference ( for my case it's 2 ). And it would be nice if you co…
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**Description of the feature**
Currently, the component based uGUI is used to display the debug console.
It would be nice if Unity's new "UI Toolkit" could be used as alternative. This includes
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I used this package but I met some questions.
I has some questions about how to adjust the chart drawing canvas and now it seems too short.
![image](https://github.com/user-attachments/assets/4ecaa…
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I have loaded some code which dynamically loads uxml at runtime like this:
//dynamically load UI
ViewPresenter.UpdateInstance();
var viewPresenter = ViewPresenter.Instance…
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### Actual behaviour
At the moment, only the "song roulette" style can be used for song selection.
### Expected behaviour
A grid (n * m) can be implemented as an alternative for the SongSelec…
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I'm new to Fuse and UXML. I've installed the Fuse package, and removed the fuze-language package per instructions from Fuse. Autocomplete does not want to work even after a restart.
Am I missing some…
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Would it be possible to add in an option to generate protected visual elements instead of always private? Feels like inheritance could be implemented more cleanly if this was allowed.
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For the user interface, I have been looking into Unity's new UI Builder which is a huge upgrade over the previous UI Tools. It uses USS (Unity Style Sheets) and UXML. So if anyone has any experience w…
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Art
- Models
- Textures
- Shaders
- Materials
- VFX
- audio clips
- animations
Code
- Components
- Systems
Design
- Worlds
- Prefabs
- Animation controllers