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Is there a way to use vector math nodes instead, or could there be a way?
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I am writing a machine learning software that needs to compute “Y = exp(a⋅X)”.
Sample code:
```c++
#include
#include
void func(float a[]) {
for(std::size_t i = 0; i != 16; i++) {
…
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Hello! I encountered build errors when compiling OpenCOPTER with `ldc2` on my WSL Ubuntu2004 setup. The errors involve failed type casting between `double[]` and `double`, and issues with template ins…
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Currently the project can't be build due to errors within the header includes, also `myapp.c` was renamed to `main.c`.
```bash
ydixken@raspberrypi:~/rpi-gpu-hub75-matrix $ make clean
rm -rf buil…
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Currently, TypeGPU does not provide utilities for matrix operations (lookAt, transforms, quaternions) on top of its primitives, and integration with the currently leading `wgpu-matrix` library require…
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The floating point (single precision!) functions in `libPMacc/include/math/vector/Vector.hpp` need to be removed and move to a more general trait outside (for dbl and single precision and maybe also s…
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```
[100%] Built target object_arborx_release
--- source/sundials/CMakeFiles/object_sundials_release.dir/all ---
--- source/sundials/CMakeFiles/object_sundials_release.dir/n_vector.cc.o ---
In fil…
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Thanks for developing SIMD.jl which I use in a number-crunching project of mine for explicit vectorization.
When experimenting with SIMD I realized that many math functions (e.g. exp, log), when gi…
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## Feature Design Document
### Background
#### Current Code Base
TiFlash currently has an relatively old math function vectorization mechanism inheritated from ClickHouse's old code base:
http…
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```
Vector math blocks would be an excellent addition to inventor. It would be
exceptionally useful for making more complex games and drawing procedures.
Thanks :)
```
Original issue reported on co…