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**General Question**
I have three vertexes: `vertex1`, `vertex2`, `vertex3` and some edges:
- `edge1` (loop): vertex1 -> vertex1
- `edge2`: vertex2 -> vertex1
- `edge3`: vertex3 -> vertex1
- …
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**Describe the bug:**
When using the new shader pipeline, some particular conditions cause compilation to fail in the editor. It's unclear what exactly the error is, because there are no error messag…
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```
This line reads:
ClosestPointOnTriangleToPoint(ref sphere.Center, ref vertex1, ref vertex2, ref
vertex3, out point);
should instead read:
ClosestPointOnTriangleToPoint(ref vertex1, ref vertex2…
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When a PLY file with list of vertex indices as for defining a face is fed for the online demo I get the following error:
![image](https://github.com/user-attachments/assets/f731d53c-1832-414e-b3a9-…
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```
This line reads:
ClosestPointOnTriangleToPoint(ref sphere.Center, ref vertex1, ref vertex2, ref
vertex3, out point);
should instead read:
ClosestPointOnTriangleToPoint(ref vertex1, ref vertex2…
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```
This line reads:
ClosestPointOnTriangleToPoint(ref sphere.Center, ref vertex1, ref vertex2, ref
vertex3, out point);
should instead read:
ClosestPointOnTriangleToPoint(ref vertex1, ref vertex2…
-
```
This line reads:
ClosestPointOnTriangleToPoint(ref sphere.Center, ref vertex1, ref vertex2, ref
vertex3, out point);
should instead read:
ClosestPointOnTriangleToPoint(ref vertex1, ref vertex2…
-
```
This line reads:
ClosestPointOnTriangleToPoint(ref sphere.Center, ref vertex1, ref vertex2, ref
vertex3, out point);
should instead read:
ClosestPointOnTriangleToPoint(ref vertex1, ref vertex2…
-
```
This line reads:
ClosestPointOnTriangleToPoint(ref sphere.Center, ref vertex1, ref vertex2, ref
vertex3, out point);
should instead read:
ClosestPointOnTriangleToPoint(ref vertex1, ref vertex2…
-
```
This line reads:
ClosestPointOnTriangleToPoint(ref sphere.Center, ref vertex1, ref vertex2, ref
vertex3, out point);
should instead read:
ClosestPointOnTriangleToPoint(ref vertex1, ref vertex2…