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The API is very slow in responses (due to HTTP being slower).
Websockets will mostly be used for getting player data (to improve load times) and *may* be used to update data, though the API is stil…
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Websockets is a popular transport for real-time and bi-directional communication between clients and servers.
https://pact.canny.io/admin/board/feature-requests/p/plugin-websockets
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Could you add support of WebSockets please?
I see it as an ability to create a specified route and handler.
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## Description
MessagePack previewer is supported for HTTP responses. It'd be awesome if this was available for WebSocket events too, as they're currently displayed as binary data.
## Why this f…
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Not sure how useful this is, WS over http2 seems supported by firefox and chrome at least.
For the hyperx client/server is kinda pointless, http2 supports sending any number of data frames back and…
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Currently, TetherFi doesn't support WebSockets which is used in several web applications(e.g. Discord and IRCcloud) that implement this relatively modern technology. As more and more applications ado…
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Hello Richard,
Did someone port the websocket support into the test controller? Do you think it is feasible and working for R&D usages with obuspa?
Regards,
AJC
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### Is there an existing issue for this?
- [X] I have searched the tracker for existing similar issues and I know that duplicates will be closed
### Describe the Issue
Based on the previous issue
…
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**Is your feature request related to a problem? Please describe.**
I'd like to implement realtime on my app
**Describe the solution you'd like**
Subscriptions, eg https://trpc.io/docs/subscriptio…
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I have a WebSockets error too!
WebSockets return 200 instead of expected 101
`System.AggregateException: Une ou plusieurs erreurs se sont produites. ---> TikTokLiveSharp.Errors.Connections.Faile…