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It would be nice if you could implement those fixes:
Dead Rising 2: [HD Frontend](https://www.pcgamingwiki.com/wiki/Dead_Rising_2#HD_Frontend)
Deus Ex: [Community Update](https://github.com/Defaultp…
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AriseFix is not working when playing recent version of Tales of Arise.
After copying the files to Arise\Binaries\Win64 the game no longer fixes the Aspect Ratio. I've tried it on widescreen PC mon…
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This game badly need some fixes on widescreen cutscenes and the controls which freezes when we not move keyboard-mouse a few seconds after the game starts.
Will be possible to add support for this …
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as mentioned in title, widescreen fix causes desync, sometimes 1 player is in sync, sometimes none of them, removing widescreen fix "fixes" the game. (also this was tested in local (gigabit) LAN, so p…
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Hi and thanks for your widescreen fixes! As the title suggests, Hitman Codename 47 doesn't have a decent widescreen fix, it only has one that only works in DirectX 7 with all the problems of the case …
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Hello Jose,
Is it possible to log the return address of each function call?
As I was spreading the word about apitrace in Vogons forums, I got this request from modders who create Widescreen pat…
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The game uses dx5 and 32 bit z-buffer, which is why it does not work on modern systems. You can use dgvoodoo 2 or DDrawCompat. When upscaling the game engine, particles (blood, cartridges) become micr…
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**OS:** Fedora 28
**WINE version:** 3.17 (Staging)
**Graphics card:** NVIDIA GeForce GTX 1080 (driver version 396.54)
I'm running GTA 3 with the widescreen fix and Silent Patch and it works prett…
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### Describe the Bug
Tested on r.2187. Character *very very slightly* slides around on his own even on flat ground. Speed of sliding more pronounced if the surface is angled slightly.
The issue …
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# Problem
I'm seeing different images used depending on whether I'm logged in vs logged out. The images should be using the 16:9 widescreen size and not the square.
Page: https://dos.uiowa.edu/abo…