-
### TL;DR: zgui (Dear ImGui) rounds the ratio between the framebuffer size and the window size up to the next integer when calculating cursor collisions with gui elements, leading to a mismatch of tru…
-
Hey!
I have noticed some weird behaviour of zgui.textInput that I do not understand.
Let's say we have the following code written in C/C++:
```c
static char text[1024] = "";
static ImGuiInputText…
-
segfaults on exit for me:
```
Segmentation fault at address 0x7ffd108a83f8
...\zig-gamedev\samples\minimal_zgui_win32_d3d12\src\minimal_zgui_win32_d3d12.zig:39:22: 0xd61293 in main (m…
-
It would be nice if you could add support for high DPI screens like Retina displays in zgui.
What I have seen some people do is to grab the DisplaySize and FramebufferScale vectors from ImGui's ImD…
-
This is a weird one and I'm opening this issue because I'm not sure how to solve this and only seems to be an issue with this library. I am using zglfw + zgui + zopengl to render a window. On linux (t…
11mhg updated
3 weeks ago
-
### Zig Version
0.12.0-dev.2701+d18f52197
### Steps to Reproduce and Observed Behavior
This is a reduction of an issue I ran into in a project of mine:
```build.zig
const std = @import("std");
…
-
I was trying to use `zgpu` and `zgui` for an upcoming demo application but ran into similar issues that `zphysics` that the MSVC ABI is not supported.
I also filled an isssue with mach-dawn: https…
-
Steps to reproduce:
1. `zig build triangle_wgpu-run`
2. Open imgui demo -> Examples -> Miniapps -> Console
3. Close with esc or with X window button.
![image](https://github.com/zig-gamedev/zig-…
-
After merging https://github.com/ozkriff/zemeroth/issues/237 `Cargo.lock` contains _a lot_ of duplicated deps (some even has _THREE_ different versions - `syn`) that increase compilation time andbloat…
-
hey guys im new to this stuff and not really good at c++ but my menu isnt rendering onto my canvas and its just blocking all input until I toggle it using insert here's my code:
```
void renderMenu…