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This gets you the best of both worlds, with regards to path safety and optimality (i.e. having load boundary cutoff on for most of the time), but still preventing oscillation (between the best loaded …
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**Is your feature request related to a problem? Please describe.**
Scaffold should have custom block selection, that means that you can use carpets, anvils, etc.. with scaffold.
**Describe the sol…
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Add the ability to set circular paths, with the ability to select the radius, centerpoint and y height of it.
Usage/command syntax:
"#circle "
or
"#circlepath" instead of "#circle"
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As suggested by Adovin on my YouTube channel:
also should i change any settings to hit maximum p? i want to utilize all chunks that are able to be rendered and pick the absolute best fastest path…
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since you can see everything happening in front of you where you die in the "respawn" screen that could be somehow abused, since tracers cant detect players in death screen.
could be used for spying …
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**Is your feature request related to a problem? Please describe.**
As someone who plays on 2b2t and 9b9t I use utility clients like Impact and optifine, some of these utilities are not offered as for…
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Hi,
I'm experiencing bugs with chunks caching:
blank textures: I found this one pretty interesting, as client knows where are blocks(and their types), just refuses to show textures for some reason.…
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**Is your feature request related to a problem? Please describe.**
It's not a problem, but an enhancement via a new module.
**Describe the solution you'd like**
Please consider incorporating the …
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**Describe the bug**
When using lag feature in exploit tab it's impossible to break blocks, they don't even start to crack, similar to adventure mode.
**To Reproduce**
(tested on 2b2t)
1. go to …
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More of a query than issue. I have encountered times that the .ldride exe sneak command returns [FFP] Entity id from ***** to *****, but does not open the entity window. There are no other entities in…