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In our case this is triggered by `Director::getInstance()` getting called during static variable initialization stage. This causes a crash on Windows with the following stack:
```
shadergraphc.exe…
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At the moment there is no way to strip out all `AXLOGD` and `AXLOGV` calls from the builds, which is something that is supported by the `AXLOG` call (yet it doesn't use `fmt` for formatting). These c…
rh101 updated
2 months ago
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- axmol version: 2.1.3-5a03fa2
- devices test on: Apple M1 Max MacBook Pro 16"
- developing environments
- Xcode version: 15.2
Steps to Reproduce:
1. In the MainScene::init function, create,…
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- axmol version: 2.1.3
- devices test on: Apple M1 Max
- developing environments
- Xcode version: 15.2
- cmake version: 3.29.0
Steps to Reproduce:
1. Run axmol DevSetup steps
2. Create …
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Hi guys,
We just migrated to Axmol from cocos2d-x 3.17.2. We noticed an issue with the build time. When we modify a simple file, at each time everything will be rebuild (no matter what). For us, t…
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- axmol version: 2.1.2
- devices test on: Motorolla g54, Xiaomi Pro 12
- developing environments
- NDK version: r23c
- Xcode version: 14.2+
- Visual Studio:
- VS version: 2022 (1…
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- axmol version: latest clone
- devices test on:
- developing environments
- NDK version: r23c
- Xcode version: 14.2+
- Visual Studio:
- VS version: 2022 (17.9+)
- MSVC ve…
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`RenderTexture` is broken on macOS Metal and GL. Haven't tested other platforms. Repro code:
```
auto rt1 = RenderTexture::create(100, 100, PixelFormat::RGBA8);
rt1->setAutoDraw(true);
…
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axmol version: latest verison of 'dev' branch
devices test on: MacBookPro M3 Max
developing environments
Xcode version: 15.3
cmake version: 3.29.2
Steps to Reproduce:
I tried this:
```lua
lo…
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- axmol version: All Version
- devices test on: All device
- developing environments: all platform
- NDK version: r23c
- Xcode version: 14.2+
- Visual Studio:
- VS version: 2022 …