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This Processing code has origins in 2.0 as far as I know, but it doesn't appear to exist in Processing.js, specifically the createShape() function.
```
PShape square;
square = createShape(RECT, 0, 0,…
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Currently, the way to have Canvas2D-generated content in WebGL involves:
```
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas)
`…
fserb updated
5 years ago
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### Description
I've read through https://www.npmjs.com/package/pixi.js-legacy but as far as I can tell it only supports the `v7` API. We've upgraded our app to `v8` but there is still a use case for…
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Lots of samples and variables leads to a huge memory footprint.
Suggest read the file to map the contents. That just requires the keys. Store the histogram names in a map.
Then get them as ne…
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Canvas2D is mostly used for Playstation support
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Maybe I can get a little clarification. I'm hoping to use opentype.js to draw to a canvas. I would like to have a stack of canvas layers, targeting specific drawing instructions to specific layers in …
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I have been trying to compile a version of lightning that will run on QT5. The issue I currently have is ImageData() is not a constructor. ImageData constructor is not available on this browser, QT5 i…
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StageXL 0.12 introduces API breaking changes.
The toolkit (including v0.6) is compatible with **StageXL 0.11.0**.
You can update your `pubspec.yaml` file to use this specific version like this:
```…
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I think it could be a very usefull tool to use.
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It would be great, to have engine solution for thick lines. `renderLine` - provides gpu based lines, which guarantees only 1 pixel wide lines, but multi-pixel lines, are up to platform. And uses immed…