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**Description of the bug**
CoreAudio crashes when using WeChat voice chat and BackgroundMusic at the same time on macbook air - M1
**Steps to reproduce**
1. put on headphones, open console.app
1…
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### Godot version
v3.4.2
### System information
macos 11.6 GLES2
### Issue description
input_callback: AudioUnitRender failed, code: -10863
drivers/coreaudio/audio_driver_coreaudio.cpp:237 @ inp…
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Firstly, I'd like to say thanks for the module. :)
Now the issue: when no audio is played on a Mac for a while, it seems to turn off the audio system or something.
When I attempt to use `node-core-a…
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### mpv version and platform
mpv git version, MacOS 10.9 and newer
Please refer to these files, most recent changes ( https://github.com/macdavis/mpv/commit/5f69382c6393adeeca921c5de2c95982f3c3e2a…
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I encountered an issue while using bluetooth earphones (sony) at my IOS physical device(Ipad), and checked that it also happens at the example app provided.
I have tried both enableSession: true an…
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I don't know how to do this in CMake, but it slows down development and debugging horribly.
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### Tested versions
- Reproducible in 4.2.1 RC1
### System information
M1 MacBook Pro, macOS Sonoma 14.0, Xcode 15.0
### Issue description
When I follow the guide outlined under "Active developme…
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This commit talks about stereo duplication: https://github.com/davidjo/snd_hda_macbookpro/commit/063110b132b69ea8e6223d3c6870df47137ccacb and this is also mentioned in the README changes in https://gi…
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**Describe the issue**
If you connect a pair of headphones (I tested this with wireless headphones, though it may also occur with wired headphones), and you try to change the volume through `pavuco…
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The thread-safety of the various `AudioObject` APIs isn't clear. Lacking documentation to the contrary I assume they aren't thread-safe, which means that the current design for `AudioSystemObject` nee…