-
```
In line 45 of file stdint.h we see:
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap include with 'extern "C++" {}'
// or compiler …
-
```
In line 45 of file stdint.h we see:
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap include with 'extern "C++" {}'
// or compiler …
-
```
In line 45 of file stdint.h we see:
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap include with 'extern "C++" {}'
// or compiler …
-
```
In line 45 of file stdint.h we see:
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap include with 'extern "C++" {}'
// or compiler …
-
```
In line 45 of file stdint.h we see:
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap include with 'extern "C++" {}'
// or compiler …
-
```
In line 45 of file stdint.h we see:
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap include with 'extern "C++" {}'
// or compiler …
-
_Перенос предложения:_ голоса +8, -2
_Автор идеи:_ **Айдар Фаттахов**
Он неконсистентен с конструкторами, ставит новичков в тупик, имеет тысячи альтернатив.
```cpp
string s;
s=100500; //UB
`…
-
```
In line 45 of file stdint.h we see:
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap include with 'extern "C++" {}'
// or compiler …
-
```
In line 45 of file stdint.h we see:
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap include with 'extern "C++" {}'
// or compiler …
-
### Version/Branch of Dear ImGui:
master
### Back-ends:
imgui_impl_opengl3.cpp + imgui_impl_sdl2.cpp
### Compiler, OS:
Linux GCC
### Full config/build information:
```
Dear ImGui 1.90.4 (19040…