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excuse me if am interpreting this wrong...
here is my .csd file
```
-odac ; realtime audio out
; -o noise.wav -W ; for file output any platform
…
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For example, `average` should be able to take any number of inputs and produce a single output. This will have to be encoded in the type system somehow. We'll also have to figure out how to translate…
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# Summary
Add a worker system similar to JS Web Workers. System would run in its own thread and have its own context (i.e., CSOUND* instance) and have a defined API for message passing between the t…
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```
src/Csound.hs:135:10:
Not in scope: type constructor or class ‘CsdSco’
```
current sandbox contents:
```
Boolean-0.2.3
colour-2.3.3
csound-catalog-0.3.0
csound-expression-4.8.4
…
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**Reported by arcadiadiv on 2013-04-21 07:35 UTC**
How reasonable would it be for CsoundQT to support lua? A luajit compiler is already provided with the installation of Csound so it shouldn't be too …
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it would be good to have a Readme that explains status of the project, how to install, and the fact that despite no release since 2019, it "just works" with the latest Csound installed on the system. …
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I thought i'd just share this here, so anyone can point out if it's wrong. And some problems with the installation.
I compiled cabbage against my csound compile. To do this, add `CXXFLAGS="-I "` as…
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For example, we want a `compress` opcode which has 1 input and 1 output, and we want one which has 2 inputs and 1 output (for sidechain compression). CSound will let us do this, but the CSound++ type …
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With CsoundQT 1.1.1 this is what I get listed when I select an audio device:
![image](https://github.com/CsoundQt/CsoundQt/assets/571129/71f6b3fe-405b-4d98-a598-f18e9b2433de)