-
```
- crashes when left for a while с диагнозом
IDirectSoundBuffer::Play(): E_FAIL (reporter: krossvas)
```
Original issue reported on code.google.com by `at2...@gmail.com` on 24 Dec 2013 at 12:33
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- [ ] Implement `Barrier` clang builtin,
- [ ] Link `Barrier` clang builtin with `hlsl_intrinsics.h`
- [ ] Add sema checks for `Barrier` to `CheckHLSLBuiltinFunctionCall` in `SemaChecking.cpp`
- [ ] A…
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Please provide an API that doesn't require a HWND parent, something that integrates well with Direct2D, Direct3D and DirectComposition.
I.e. provide (or consume) a DXGI surface that I can display w…
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Hi! I want to know if nana supports DirectX graphics api, so far I've seen examples of using with OpenGL, not sure if will work.
I have a ScenePanel that has a widget where at the end will be used …
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### Related problem
https://github.com/AllenDang/giu/issues/170#issue-863120297
https://github.com/AllenDang/giu/issues/147#issuecomment-789963826
### Your request
It would be useful to be…
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- [ ] Implement `modf` clang builtin,
- [ ] Link `modf` clang builtin with `hlsl_intrinsics.h`
- [ ] Add sema checks for `modf` to `CheckHLSLBuiltinFunctionCall` in `SemaChecking.cpp`
- [ ] Add codege…
-
- [ ] Implement `frexp` clang builtin,
- [ ] Link `frexp` clang builtin with `hlsl_intrinsics.h`
- [ ] Add sema checks for `frexp` to `CheckHLSLBuiltinFunctionCall` in `SemaChecking.cpp`
- [ ] Add cod…
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- [ ] Embedding Godot UI for **Windows**
> Godot Engine windows (both the main window, and other windows created after startup) may be rendered into surfaces provided by the host process.
> Current…
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Health charger on "d1_canals_07"
![d1_canals_070001](https://f.cloud.github.com/assets/4092092/491575/e88acd28-ba3e-11e2-8e44-9274e771fa83.jpg)
![d1_canals_070000](https://f.cloud.github.com/assets/40…
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#### Imported from https://bugs.launchpad.net/bugs/1828257
|Property|Value|
|----|----|
|Reported by|[ardennes (08daniel)](https://launchpad.net/~08daniel)|
|Date reported|Wed, 08 May 2019 15:50:04 G…