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# Proposal: XAML Rendering improvements
Reconsider the changes made from Windows 8 and Windows 10 onwards, compared the the rendering seen in WPF and Direct2D
## Summary
WPF introduced the idea o…
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Hi, This is Derkoun, of [bsnes-hd](https://github.com/DerKoun/bsnes-hd).
I just wanted to start this issue as a place to discuss anything you want to upstream from bsnes-hd,
and also further devel…
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Servicing items only when they need it can save a bunch of CPU time.
The Item Network has a unified service queue. It would pull off and service 20 items per tick.
That scales really well, but the…
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I see that the web views of the files are transformed to .JPG, but I'd find it even cooler if .WEBP was used, or at least to have an option.
Many big websites like IKEA are using .WEBP images alre…
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hi,
I know that hilbert curves as top/bottom pattern result in an insane amount of printer movements, but the result just looks great. please implement it like slic3r does :)
https://imgur.com/g…
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# Overview of the PlayStation GPU
## GPU Rasterizer
The GPU uses 1 megabyte of video RAM organized as a framebuffer of 512 lines of 2048 bytes. The CPU can upload textures to this buffer using GPU co…
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There is a problem with the way ASEprite 1.1.13 determines palette indices for very similar values when converting from RGB to indexed colour modes, wherein pixels in an RGB image will be assigned pal…
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plone.scale increases the file size of images of type PNG.
test https://github.com/mamico/plone.scale/commit/0b6c36f40039cad40de27744c70bbab726a3d517
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Ram fills up when playing 1080p videos on 2560*1600 screen. At whatever quality setting. Device: Laptop with 32GB and 3070 gpu
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I normally work with b/w logos, so today was a bit unusual because I was working with a hi-res (1382DPI at the correct scale for the burn) greyscale drawing and trying to use the raster wizard to get …