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This is a screenshot from a monogame project, scaled to 12x resolution, using an OrthographicCamera with a ScalingViewport from Monogame Extended.
The old man is a Texture2D, drawn with a normal spri…
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Since `nvgArc` is a "shape" API call, I wouldn't expect it to draw a line from the current position to the beginning of the arc, which is what I'm seeing right now. I can encounter this behavior when …
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bottom left corner is inconsistent with every other drawing command in OF, should be top left instead.
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I'm trying to draw routes as soon as routes.rb changes.
My Guardfile:
```rb
guard :rake, task: :routes, run_on_start: true, run_on_all: false do
watch('config/routes.rb')
end
```
The prob…
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There have been users (myself included) experiencing a form of screen tearing when playing on x64. This seems to only happen when the game is drawing (scrolling) the map, the tearing stops when the PC…
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I'd like to be able to iteratively add more draws to a brmsfit model until a certain ESS or Rhat is reached. This had been previously requested but closed as not possible until it was implemented in S…
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### **EnhancedWindow draws image outside of window**
When trying to draw an image in EnhancedWindow
using
```
EnhancedWindow settings(0, 100, video.cols, video.rows, "video");
settings.begin(fr…
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`displayTrace` draws weird long traces at collisions, between different planets.
![image](https://cloud.githubusercontent.com/assets/5610186/4789271/5663993c-5dc3-11e4-9bac-682b3fd8e0b6.png)
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Under certain circumnstances, line drawing goes far beyond the edge of the axis.
This is the simplest test case i could produce:
```
var r = Raphael('graph', 650, 250);
var lchart = r.g.lin…
aCaB updated
13 years ago
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```
I needed to make a marking line on 0 (from: 0, to: 0). Problem is that
there's a tick in that location too. It doesn't look nice when you see line
on line. My solution was to draw grid before mark…