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Information needed for Astral Plane map:
- Approximate size. Something large like Elemental Planes -3 (100x100), or smaller?
- What should go there? Trainers, bosses, collectibles, structures, treasur…
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When the warriors are currently occupied, they don't seem to use Saving Throw:
![image](https://i.gyazo.com/7770c065499623918600c5370c22b7ef.gif)
Is that intended? If so, then I hardly see any use. …
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Just did Legendary Plunder elite Figaro Castle
As the data got updated, I noticed that the times run is 3 instead of 1, whereas the drops are exactly what mine are reported to be.
As such everythin…
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Currently, there are a lot of scripts that either limit the items stack size, or the total inventory (based on stack count or item size) but they all seem to suffer from the same issue... Loot overflo…
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I am thinking of writing a plugin for Yanfly's FTB Battle Option that utilizes its AP model but maintains the speed/initiative of the default system, with a twist.
Like FTB, actors will be able to ta…
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A place to talk in github for the next part of the episode I. :)
**Episode I Release TODO List:**
- [x] Do not forget to add the dead ally target type for resurrect-based spells.
- [x] Add support fo…
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I am attempting to make custom item selection windows, each with their own `include?` methods, and possibly other things. But first I need to get the thing working.
Here is what I've gotten so far...…
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I'm using `0.3.5-SNAPSHOT` and have a problem where the `:on-timer` function appears to be passing the initial `entities` vector, rather than the current state (like I was expecting). Is this a bug wi…
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At the moment, we have status-based effects from equipment allowing player stats to be raised or lowered by equipment type. However, we have limited things to just stat changes, AKA passive effects. W…