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After one leaves the game and restart (not just the save), they will find **EVERYTHING** in their inventory removed and replaced with the starting items. Is this intentional?
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In our case we reeeeeeeaaaaaaly need to automate our banlist updated from our API with every start/restart of the service.
I usually just run this command:
```
wget https://aerith.ovh/factoriommo/b…
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It does require _manual_ save editing. The user would need to add [custom events](https://lua-api.factorio.com/1.0.0/defines.html#defines.events) for this in `control.lua` which is located in the save…
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The current way configuration is handled is to put it mildly terrible. Everything is dumped into config.json, which is loaded at startup and never touched again. This presents a lot of problems:
…
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In order to expose a port through docker it needs to be known before starting the container. But since the RCON port is always randomized this is not possible. It would be useful to have a setting of …
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Hey there,
any chance to get this running on Centos 7 with alternative glibc 2.18? (yum, systemD init)
Alternative glibc Info: https://forums.factorio.com/viewtopic.php?t=54654#p324493
thx, bye fro…
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TBC but I think it's what's happening.
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Getting this error message after setting factorio archive and pressing "Start":
```
[2m20:59:09 PM: [0m[36mℹ[0m start waiting
[2m20:59:09 PM: [0m[31m✖[0m failed to start instances:
[31m…
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I think there needs to be a base file and ability to override certain values if needed. Mostly these are:
- Game name
- Game Description
- Password
- Max players
Everything else is basically …
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Look into what [`fac`](https://github.com/mickael9/fac) does and do something similar.
Update `player-data.json` as needed and read it when the `--user` and/or `--token` are left out of the command…