-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
FBOs are rendered upside down compared to not using an FBO, which means anything based gl_FragCoord (which is not affected by any model or view matrix transformations) gets rendered upside down.
so i…
-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
how to get the handler fbo target?
-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
Hey,
I just noticed, there's a way to send textures (`VP_LINK_TEXTURE`) from object to object, but nothing for rendering on an FBO... (or did I miss something?).
Implementing some new objects (_fa…