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### Description
Android build fails for Unity project with only Firebase Analytics installed.
For my game project, only Firebase Analytics and Messaging 11.6.0 pass build without problems, all ver…
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Hi,
I configured google_sign_in 4.5.3 successfully for a Flutter app running on a firebase project (dev) and deployed it to Google Play Internal Testing using:
- the package name be.mycompany.myap…
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I create patch for compile this project with android studio 3.0
update library to latest version.
Fix error:failed to resolve: org.apache.httpcomponents:httpclient:4.0.1
```
diff --git a/app/b…
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### Build/Submit details page URL
https://expo.dev/accounts/hodeem/projects/sheltah/builds/7eb6fb53-0f9a-4ba0-b00d-cba0834d947d
### Summary
I have `SERVER` set in both the local .env file an…
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I am developing an application with ionic, cordova for iOS platform. Everything on Android is fine. Also the iOS application works only with the certified developer.
The problem is when I upload th…
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## 🐛 Bug Report
Works great when running in the IDE on either an emulator or a physical device via USB but once APK has been built and distributed to any device via Firebase App Distribution, no …
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I couldn't find anything related to this question. That's why I am posting it here.
Recently, we did increase our app's min deployment target iOS 9.0 > 11.0. However, our app uses additional intern…
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Do you have plans to also distribute releases as XCFrameworks?
It's actually [not straightforward](https://forums.swift.org/t/how-to-build-swift-package-as-xcframework/41414) to create an XCFramew…
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### New Issue Checklist
- [ ] Updated fastlane to the latest version
- [ ] I read the [Contribution Guidelines](https://github.com/fastlane/fastlane/blob/master/CONTRIBUTING.md)
- [ ] I read …