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| | |
|--------------------|----|
| Bugzilla Link | [PR9581](https://bugs.llvm.org/show_bug.cgi?id=9581) |
| Status | REOPENED |
| Importance | P normal …
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I made these simple tests for `impl Display` that fail:
```
#[test]
fn display_one_nau() {
assert_ne!(NeptuneCoins::one().to_string(), "0");
}
#[test]
fn displa…
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## Summary
What is a number? Numbers are arguably easy to grok when dealing on them on a whiteboard. There a sets of numbers that exhibit certain characteristics.
TODO
- [X] Coordinate
- [X ] Vector…
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## Problem
The current code for converting wei to ether in the given acount_balance oracle definition has a potential issue of precision loss since the returned overflow/underflow byte is unchecked. …
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Prior context: https://github.com/unicode-org/icu4x/issues/4917 in ICU4X, as well as https://github.com/unicode-org/icu4x/issues/4713, https://github.com/unicode-org/icu4x/pull/4904, and some others.
…
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We want to arithmetize (using an AIR) the Keccak-p permutation. Keccak-p is parametrized using two parameters $b$ and $n_r$ where $n_r$ is the number of rounds and $b$ is the size in bits of the input…
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I have been using this driver for a couple of days and it has worked great most of the time. However yesterday my ethernet connection went down and I saw these messages in dmesg:
```
03:51:20.508781…
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The code at #5093 is very good and ready to go in, but there are several improvements that have been suggested and agreed work on at a later date. They are posted here so we can merge and close the …
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I will add to this as I go along when I see things which may be missing.
## API
* [x] Any function that takes a `const char*` also take a length where possible
* Maybe using your convention…
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Hello.
Is GameMath support deterministic calculations for floats (basically, restrict precision / fixed point)? Its specifically required to make a game like an RTS networked.
Some reading, in case …