-
* [*] I've read and understood the [*CONTRIBUTING* guidelines and have done my best effort to follow](https://github.com/CocoaPods/CocoaPods/blob/master/CONTRIBUTING.md).
# Report
My company i…
-
### 1.按需求类型分
- 普通需求
- 列表展示
- 表单填写
- [弹窗提示/展示](https://github.com/ShannonChenCHN/iOSLevelingUp/issues/66)
- 特殊需求
- 浏览器内核(UC 浏览器、firefox)
- 排版引擎(微信阅读)
- 音视频/图像处理(美图秀秀、哔哩哔哩)
…
-
Hi there,
As stated in the README we're in the process of splitting up these plugins into separate repositories the new @angulartics organization. We have decided that while we will maintain some of …
lunks updated
8 years ago
-
Really the only thing of note that I changed was I switched from robovm bindings to robopods for Facebook, GPGS, and Flurry.
```
compile "org.robovm:robopods-google-play-games-ios:1.5.1-SNAPSHOT"…
-
Thank you very much for your efforts to publish, extend and maintain the source code of Planetary.
For a start, what Xcode, iOS SDK, architecture and Cinder version is required to successfully build …
-
I've added this to my podfile (Cocoapods 0.39.0):
```
pod 'ARAnalytics', :subspecs => ['GoogleAnalytics']
```
But I get this error when running `pod install`:
```
$ pod install
Updating local specs…
-
As you no doubt know, from Feb 1st new apps have to have 64 bit compatible binaries. Are you working on a 64 bit compatible ANE?
CoIin updated
9 years ago
-
## 1.
Since my main PC is Windows, I build the build in two steps:
1. exporting (Build) the project from Unity to Xcode **on Windows PC**
2. Building the project in Xcode itself **on MacOs**.
Bu…
-
- Demographics (advertising features)
- Automatic campaign tracking
-
Since version 13.1.0 our Android project build fails on lint errors:
```
Lint found 1 error. First failure:
/bitrise/src/account/build.gradle: Error: The lint detector
com.flurry.android.ver…