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I was excited to see that --mouse-sensitivity now works. But it adds a hefty dead range to mouse movement. The view will not move at all without a good amount of movement of the mouse in a short tim…
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### Submission Rules
- [X] I have read the README.md and understand the submission rules
### No Unity or Java Games
- [X] This game is NOT made in Unity and does not contain a libunity.so
- [X] Thi…
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Return to Monkey Island (Linux release) seems to fail during startup due to a clobbered parameter in `FMOD_System_Create` function (see +7 and +18):
![image](https://github.com/clementgallet/libTAS/a…
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There is example submixing.bmx with turning on/off Reverb effect and nothing happens. Code in this example seems to be OK but sound is not changing.
luk22 updated
6 years ago
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It seems like I encounter error which states "'fabs' is not a member of std" whenever I try to use it.
If I include #include I can use them without std:: notation.
Am I allowed to do this?
Th…
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您好,我试图通过以下方法设置输出
FMOD_System_SetOutput((*play)->system, FMOD_OUTPUTTYPE_WAVWRITER);
FMOD_System_Init((*play)->system, 32, FMOD_INIT_NORMAL | FMOD_INIT_PROFILE_ENABLE, cDest);
可是一旦设置了输出之后,播放就没有声音了,输…
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The current implementation doesn't follow numpy's `fmod` implementation which states:
> The remainder has the same sign as the dividend x1
Ex:
```
>>> np.fmod(-4, 10)
-4
>>> numba.jit(lambda…
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Hey! Just as the title says, I can't seem to preview inside FMOD all interior sounds at all, not even using the on_shot parameter as it was before. They seems to play as their bus moves around, but th…
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![屏幕截图 2024-08-04 232212](https://github.com/user-attachments/assets/47facdfb-26ae-43e4-9ed4-58872aa5c74e)