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As the title said, is there any situation that need float window size? If not, i think we should use integer to store window size.
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I have build this repository with Unity2019.2, targeting iPhone and Android.
![capture-2](https://user-images.githubusercontent.com/720154/92089528-3b95a280-ee09-11ea-9695-f7bc6400a426.png)
iPho…
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Hi, i'm trying to use this on Windows with Unity 2019.3.12 and an Nvidia GTX 1060, and i'm getting the error:
Shader is not supported on this GPU (none of subshaders/fallbacks are suitable).
I tried…
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Currently we have implemented a toy rendering engine that can draw rectangles. A whole rendering engine is out of scope for this project, so we need to decide how to proceed. Here are some options:
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### Describe the bug
I have some .swf(s) examples when trying to find more infomation on what CrossBridge is (a program made to compile c++ into .swf). There were some bugs that I want to report.
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Platform / OS / Hardware:
Windows11 / i7-10700F / GTX 1660 SUPER
Github hash: e94babe
Occurs with graphics APIs except Vulkan for the following games.
D2: loaded photo
Densya de Go 2 3000-…
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There are two components to this. The first is relatively easy- we need helpers and some examples to view GDI calls generated when rendering to a `Graphics` object. The second is more complicated- we …
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- [x] I have read through the manual page (`man fzf`)
- [x] I have the latest version of fzf
- [x] I have searched through the existing issues
## Info
- OS
- [ ] Linux
- [ ] …
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### Description
https://developer.android.com/about/versions/pie/restrictions-non-sdk-interfaces
https://android.googlesource.com/platform/frameworks/base/+/pie-release/config/hiddenapi-light-greyli…