-
**Quick Summary:** Some packages are published with values and functions that reference a type, but that type is not exposed. This causes problems because it makes it impossible to annotate some value…
-
With #2, the citizens can cancel their trips if they cannot reach their destination within reasonable time due to traffic jam or overloaded public transport.
However, this has no additional impact …
-
(?) Currently happiness is decremented every 100 ticks. Should this be parameterized?
-
# Gameplay
The goal is to get as many points as possible. Points are gained by shooting toys that are being dropped from Santa to the town below. Happiness is gain when toys make it to town. A seco…
-
We were discussing adding a way to send happiness packets from the try! Swift app, but of course this has many more appliances.
-
As a Forem employee, we would like to ask some questions at the close of the Creator onboarding process so that we can gauge Creator satisfaction and continue the conversation with them.
The end of…
-
## Expected Behavior
If a policy choice is affecting the happiness of a faction, you should have the agency to deal with it.
If you cannot have the agency to deal with it, it should not affect the h…
-
unlocking abilities, stats boost, moves through achievement with your pokemon like a skill tree.
for example :
at some level
at some happiness level
after X battles
after X steps as a follower.…
-
So I remember someone mentioned that they wanted to include a variable for happiness in the CPS analysis, but that a variable for happiness itself was not included. I thought of a way to measure happi…
-
Pet losing twice the happiness if it dies before you.
It should only lose happiness when it dies.
Cabro updated
8 years ago