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Hello,
Is it possible with this component to draw hexagones instead of circles like this example http://bl.ocks.org/chrisrzhou/2421ac6541b68c1680f8 ?
Thank you !
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Just realised that a static Particle Container might actually work instead of a texture.
Hexes all share one texture. Use Sprite.tint to set the colour instead of creating a new texture each time.
…
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Thanks for your work on this, would it be possibile to add radius to the generated Hexagon?
Something like https://codepen.io/wvr/pen/WrNgJp
Thanks for your reply
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The Tiled Map Editor supports the creation of hexagonal maps. Is it possible to load them ?
When I try to load a hexagonal map it is not displayed. Not sure if I am doing something wrong or if this f…
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People often get stickers at community events. At hackathons and tech-conferences they are often ⬣ hexagonal, by geeky convention. Our easily recognizable :bee: 'honeycomb' view in dribdat is partly d…
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**Binary Ninja Version**
2.4.2950-dev Personal
**Describe the bug**
Binja can't optimize IL that looks like this:
```
00000084 char temp211 = 0
00000084 if (arg1)
00000084 …
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Hi,
I was following your tutorial and in your original code it seems that cnt will reflect the last step (contour by y, not cv2). I modified to look at the different contours with each algorithm, b…
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```
What steps will reproduce the problem?
1. Open leo, draw Hexagon on the grid
2. now draw toolbox down
3.
What is the expected output? What do you see instead?
Hexagon is not shown, no chance to d…
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add a 2d axis which does hexagonal binning
Everything about hexagonal grids:
https://www.redblobgames.com/grids/hexagons/
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I propose the novel hexagonal architecture pattern to be added to the microservice section. Would be nice!