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I built terra into arm64 application on my arm64 MacOS and tried a few examples. Most work fine except when it generate codes for function call with variadic arguments,e.g., printf.
The sample ter…
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Continuation of discussion from #2489. We are troubleshooting AMD GPU performance on macOS, Bootcamp, and the Metal Plugin.
cc: @theschles
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Officially ROCm no longer supports these cards, but it looks like other projects have found workarounds. Let's explore if that's possible. Best case, built-in to our binaries. Fall-back if that's n…
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build env : ubuntu 22.04 + cmake 3.29.3 (distro cmake version was not enough for build system)
Process :
```
git clone https://github.com/lamikr/rocm_sdk_builder.git
cd rocm_sdk_builder
git ch…
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This issue is for discussions related to adding mixed precision capabilities to libCEED, including:
- Which user-facing functions should have mixed precision capability?
- How should the libCEED…
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When using this Combination - Blender crashes immediately after going to interactive view or hitting render - empty scene just default cube. Prorender 3.5 was working mostly fine - i suspect this has …
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Given that you like to support ALL THE COMPUTERS, I am making a feature request for an Apple [MPS](https://developer.apple.com/documentation/metalperformanceshaders) backend, since Apple refuses to do…
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Shall we discuss our ideas?
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### Is your feature request related to a problem? Please describe
It appears that by default for CUDA compilation w/ NVCC in CE now shows *host* code and that the GPU PTX/SASS is shown in the new "de…
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On Nvidia, it is lowered to `__nv_fdiv_rn`, we need to lower to an equivalent call.