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I cannot set volume on Safari, on either iPhone or iPad. Any ideas?
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I'm trying to use this as part of a voice chat feature in a game that implements CEF. However, it doesn't seem to apply any 3D effects to the voice stream. I tested a normal sound (ogg) and it worked …
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HI @goldfire
Please refer to the latest response in this issue. https://github.com/goldfire/howler.js/issues/482
I got the same issue on Mobile 『MeiZu』and 『Xiaomi』,both work in browser, but no…
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I'm using it `sound.loop (true, soundid);` has no effect when it is used.
First `let soundid = sound.play ();` after setting `sound.loop (true, soundId);`
Once it was played, it was suspended. The p…
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Hi,
It would be totally awesome if you could provide the tool's features as an API served from a single JS file!
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I made a test case: https://codepen.io/joonaspaakko/pen/rNWQKpX
1. When you click `play`, console log prints `playing()`, `seek()`, and `duration()` every second
2. I don't know if there's a bette…
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Due to a (not so recent) change in Chromium, pages are not allowed to start an `AudioContext` until the user has interacted with them. At the moment, the application loads all audio files on startup a…
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I'm trying to get HowlerJS play a sound file on Microsoft Edge but it doesn't seem to work.
Microsoft Edge version:
Microsoft Edge 44.18362.449.0
Microsoft EdgeHTML 18.18363
HowerJS ve…
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Implement a sound component and an audio system that can play sounds positionally.
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Some sounds are used in a loop. For example, the "typing/writing" sound which is played when the text is being "created/transitionedIn/appeared", is repeated over and over again until the text is comp…