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Current input system sends repeat commands into game loop. This results in a world update of a fixed step size.
To smooth out player movement, instead issue command on keydown, and revoke command on …
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When I open REAPER I get the message "There was an error opening the audio hardware: ALSA: error opening output device". In the preferences I have ALSA selected as my audio system, with my input devic…
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#### Your system information
* Steam client version (build number or date): 1732151988
* Distribution (e.g. Ubuntu): Arch Linux
* Opted into Steam client beta?: yes, but the problem arose since …
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### Bug Description
When using the Flow as Tool component in LangFlow, it fails to correctly pass the input to the subflow. Despite configuring the input and output mappings, the input value does n…
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Story: To efficiently test new prompts i need to be able to read the entire prompt i'm inputting. currently i can see only 2 lines. input prompts will be 20-30 lines long.
couple options for soluti…
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![изображение](https://github.com/user-attachments/assets/273ed41f-78d7-4a7b-95e0-0a91b2536fb0)
Keys often occupy most of the input string, and actually useful controls (per-player ones) always go …
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Since Okta has migrated away from the Events API to the System Log API, I've released a new plugin for working with that API directly, leaving the old one as is.
I've incorporated the feedback from…
p-b-- updated
5 years ago
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
import os
os.system("pkg update")
os.system("pkg install figlet")
os.system("pkg install hydra")
os.system("pkg install crunch")
os.system("clear")
os.s…
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HI @alegrey91
i wonder is it possible to also trace system call input parameters?
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