-
```
A recent update allows an integer scaling option (x2, x3 etc.) to draw outside
the screen boundaries, meaning that the whole image can't be viewed at once.
Before the update the integer scaling …
-
```
A recent update allows an integer scaling option (x2, x3 etc.) to draw outside
the screen boundaries, meaning that the whole image can't be viewed at once.
Before the update the integer scaling …
-
```
A recent update allows an integer scaling option (x2, x3 etc.) to draw outside
the screen boundaries, meaning that the whole image can't be viewed at once.
Before the update the integer scaling …
-
```
A recent update allows an integer scaling option (x2, x3 etc.) to draw outside
the screen boundaries, meaning that the whole image can't be viewed at once.
Before the update the integer scaling …
-
```
A recent update allows an integer scaling option (x2, x3 etc.) to draw outside
the screen boundaries, meaning that the whole image can't be viewed at once.
Before the update the integer scaling …
-
I'm working with a large JPEG image [30208 x 30208 x 3]. I have built fltk 1.3.5 in 64-bit mode using Visual Studio 2019.
In FL_Image.cxx, `Fl_RGB_Image::copy', there is an integer overflow problem…
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A request has been made for an option for integer scaling of all in-game UI elements, including the PDA and Escape menu. This will need to be a general Game UI option. It will probably be best to auto…
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With 1.18, Wesnoth is able to do integer scaling (1x, 2x, 3x, 4x). 1x is generally for 1080p and smaller while 2x is for 4K monitors (and 3x and 4x essentially don't matter), which leaves a big gap be…
-
```
A recent update allows an integer scaling option (x2, x3 etc.) to draw outside
the screen boundaries, meaning that the whole image can't be viewed at once.
Before the update the integer scaling …
-
```
A recent update allows an integer scaling option (x2, x3 etc.) to draw outside
the screen boundaries, meaning that the whole image can't be viewed at once.
Before the update the integer scaling …