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Win10, nvidia driver 546.17
this is a reproducible crash with ironwail 0.7 and git version 64c819f with -game bv (the brutalist volumes) ( save game attached)
granted this did not happen d…
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I've no idea if this is possible but I'd love to have the original status bar and items bar side by side as opposed to the standard on top of each other.
![SBAR IBAR](https://github.com/user-at…
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**Describe the bug**
In some of the maps from the Dimension of the Machine expansion, they use the func_bob to create a mist above lava and other liquids.
With the implementation of func_bob in kt…
zalon updated
8 months ago
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```
Compiling sys_sdl_win.c
sys_sdl_win.c: In function 'Sys_Explore':
sys_sdl_win.c:560:53: error: passing argument 3 of 'SHOpenFolderAndSelectItems' from incompatible pointer type [-Wincompatible-…
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Seems like the classic underwater warping shader is applying some kind of filtering. Doesn't look like linear but definitely not nearest, which it should be if you're using a scaled renderer.
I hop…
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- Try to merge https://github.com/sezero/quakespasm/commit/98baeeffb1e7e24ed408c1e341fde7f74760d602 then https://github.com/sezero/quakespasm/commit/b278c986831d8125b478ef6d75f35828e6af4804 (originall…
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The Enyo mod/game crashes Ironwail when stepping into the portal in the start map.
Error displayed in terminal:
QUAKE ERROR: Image_LoadTGA: gfx/env/map1_rt.tga is not a type 2 or type 10 targa (255)…
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ericw light recently got support for decoupled lightmaps that allows higher lightmap resolution without messing with texture scale, would be a nice addition, enabled via `_world_units_per_luxel` set t…
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Quake II recently was updated with a remaster (https://store.steampowered.com/news/app/2320/view/3644027577415996831?l=english), that includes a new expansion among other things.
Is it possible for…
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Hello,
Good job on keeping vkQuake alive! I use your port as my main quake engine, together with Ironwail.
Is it ok if I report vkQuake bugs to you here? If not feel free to remove this bug report.
…
Placo updated
2 months ago