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Hello,
Could you rename this project to "IWD_EET_End" or simply to "IWD_End" to follow the EET_End convention?
I found it hard to search for and navigate inside the folder when both IWD projects a…
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> in the original, there's some weird code around containers. There is a hack when the area's resref is ar6051 (chult temple). There is some resref check for 60heart (1-8, dessicated hearts), so be vi…
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Devas, solars and planetars need some different blending to be drawn right, it looks like strong lightening and blur (top original, bottom gemrb):
![](https://content.invisioncic.com/u284679/month…
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#### Bug description
After completing the area of temple ruins and trying to go back to fight Thaxll'ssillyia I can't go into the ruined temple.
Save game
[000000176-Entrance is missing.zip](http…
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#### Bug description
Another things that contributes to increased difficulty is the fact that enemies can follow you across the map, if they have locked on one actor, even if you are faster and ran a…
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There seems to be these lines in IWD2_EET.tp2:
```
APPEND ~instant.ids~ ~160 ApplySpellRES(S:RES*,O:Target)~ UNLESS ~ApplySpellRES~
APPEND ~instant.ids~ ~34 UseItem(S:Object*,O:Target*)~ UN…
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Not implemented yet.
Ingame text says:
> IMPROVED TURNING:
> Your attempts to turn undead are even more powerful than normal.
>
> Prerequisite: 1 level Cleric or 3 levels of paladin
>
> Ben…
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This is likely a dupe of #471, but prolonged late game play makes it obvious it is a major problem, since we can exhaust memory. I have a save with thousands of copies of turn undead for example. Inte…
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The table for non-pc action bar is missing (qslot2.2da), so some summons get a bad one. Figure out which and if the table approach (like in bg2) is the way to go.
First step is to try all the summo…
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iwd2 uses quite complicated spellcasting ai. Some of the triggers have side effects. Is that the only reason why the ai currently sucks much of the time?
also currently a kuldahar cutscene breaks; …