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We have a few different assets using splatmaps to increase texture density and avoid lower resolution textures, but currently there doesn't seem to be support for them in engine - the splatmap itself …
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The HD title screen just feels kind of weird and out of place, could we perhaps have it removed or make it optional in the future?
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Currently only .dds is supported, supporting .ktx container, which supports more codecs, may help towards mobile and modern GPU support.
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@Silverlan requested (on a different ticket):
Support for the KTX-format would be great!
https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
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**Is your feature request related to a problem? Please describe.**
Squoosh clips HDR data.
**Describe the solution you'd like**
Conversion from a valid HDR source image (32-bit TIF ideally to sup…
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Complex. Requires parsing of ktx2 files, and transcoding of 3 formats to GPU compressed formats depending on availability.
Collecting resources:
https://github.com/KhronosGroup/glTF/tree/main/ex…
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In the [Image-Based Lighting Sandcastle Demo](https://sandcastle.cesium.com/?src=Image-Based%20Lighting.html&label=All), there are comments recommending how to create a `.ktx` file for use as an HDRI …
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This would allow to automatically generate parsers for them for multiple languages.
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We are exploring supporting the glTF_texture_basisu extensions without requiring heavy wasm files.
The extension requires support for these internal formats:
- ETC1S with BasisLZ (used for color-…
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Vulkan 1.1 has introduced multi-planar formats that need special layout. Namely, they consist of 1-3 planes that don't have to have the same dimensions across components. For example:
**`VK_FORMAT_…