-
Reduce the complexity of the scene graph. It causes major FPS loss on big levels. JME 3.0 "recurses into the scene graph 3 times every frame". So even when nothing happens and looking in the darkness.…
-
We end up with a lot of blown out colours. Basically we want to curve out colours after calculating them so that this doesn't happen:
![screen shot 2018-06-06 at 9 25 53 am](https://user-images.git…
-
In order for me to be able to run the demos, I had to add a link to `libIrrXML.dylib` within the `lib` directory.
After installing `assimp` via Homebrew, I linked the library like so:
```
$ cd…
-
- [ ] Update the CZML reference doc and czml-writer project for model shadows https://github.com/AnalyticalGraphicsInc/cesium/pull/3856#discussion_r64990016
- [x] Globe depth debug view
- [x] Experime…
-
camera 校准
https://www.cnblogs.com/wangguchangqing/p/8126333.html#autoid-0-5-0
-
Hi,
I know this is not directly linked to glumpy, but how do you calculate the outline indices (O) in the outlined cube sample? I'm trying to do something similar to outline parts of a mesh, but I …
-
https://hideyukisaito.hatenablog.com/entry/2015/07/12/014421
-
PlayCanvas by default renders everything in LDR to 8888 targets. Lighting in the shader takes place in linear HDR space, and at the end of the standard shader we apply tone-mapping to bring it to LDR …
-
Is there something about a way to animate 3D models? This collection of libraries has it all packed together, graphics, loading assets, audio, windowing, physics... But an animation lib is missing fro…
-
章节(英文名):Depth testing
原文地址:[https://learnopengl.com/Advanced-OpenGL/Depth-testing](https://learnopengl.com/Advanced-OpenGL/Depth-testing)
问题:
深度测试翻译成深度缓冲
> 深度缓冲是在片段着色器运行之后(以及模板测试(Stencil Testi…