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Hi! I am new to MobMuPlat. I am trying to build an OSC controller for my tablet. It is to control livecoding parameters in p5live.
The problem I have is that when I want to send data from a slider …
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Hello. Thank you for that awesome tool! I have a problem with live coding. Please, look at this example [client.love.zip](https://github.com/Ranguna/LOVEDEBUG/files/1718451/client.love.zip). There is …
ghost updated
6 years ago
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When I'm trying to build the C++ code, while Unreal Engine is running it says this.
Of course when I close UE it works perfectly. But is there no option for building while UE is open? Do I have to us…
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The gpu-function fails and then it it compiled into the pipeline which if called (which is usually the case due to livecoding) fails again.
related to https://github.com/cbaggers/cepl/issues/260 as…
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The issue can be reproduced by
1. Go to http://nvd3.org/livecode
2. Activiate the demo for Group / Stacked Bar Chart
3. In Chart Code (JS) tab, give the chart a yDomain boundary like
var chart = nv.…
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### Type of feature
✨ Feature
### Current behavior
_No response_
### Suggested feature
When building for example html and JS and then exporting it, ideally (especially for headless mode in CI-lik…
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When ``mason publish`` is executed, a tag is neither created nor pushed to a remote repository for the package.
We either need to:
a) treat this as a bug that needs fixing, or...
b) document th…
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I'm having an issue with lighten/darken (not tested other functions yet). If i pass a colorName or hex value, these all work as expected.
However if i pass the color of a control (which is set as …
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i don't see how i can limit builds/packages to certain platforms.
example: i've got a mobile app. i'm messing with android layouts. i want to forgo packaging for ios, and just package for android.