-
```
I have been evaluating 2D game engines for the Android. So far I have notcied
that none of the engines support any standdard tile map formats.
One of the biggest tile map formats on the iPhone …
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Currently every user could open any map through entering random map IDs in the URL.
The map editor should check on init, if the currently logged-in user is the map creator or if the map allows other …
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**[Translation Guide](http://ace3mod.com/wiki/development/how-to-translate-ace3.html)**
Total number of keys: 805
| Language | Missing Entries | Relevant Modules | % done |
|----------|-------------…
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## First class support for Import Maps
As we move toward support for ESM Scripts https://github.com/playcanvas/engine/issues/4767, users should be able define [import maps](https://developer.mozilla.…
-
```
I have been evaluating 2D game engines for the Android. So far I have notcied
that none of the engines support any standdard tile map formats.
One of the biggest tile map formats on the iPhone …
-
```
I have been evaluating 2D game engines for the Android. So far I have notcied
that none of the engines support any standdard tile map formats.
One of the biggest tile map formats on the iPhone …
-
```
I have been evaluating 2D game engines for the Android. So far I have notcied
that none of the engines support any standdard tile map formats.
One of the biggest tile map formats on the iPhone …
-
```
I have been evaluating 2D game engines for the Android. So far I have notcied
that none of the engines support any standdard tile map formats.
One of the biggest tile map formats on the iPhone …
-
The last research showed that the message bundle editor which wants to render multiple pattern editors in the shadow root doesn't work.
The rich text editors rely on the `Selection API` which needs t…
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Found by Wendy and Annie:
The map plugin is not showing correctly after the page is saved.
Inside the page editor it does display correctly