-
## Goal
* The goal is, to have a virtual particle at the center of mass of a bunch of other particles (say, a molecule).
* Forces acting on this center of mass are distributed back onto the const…
-
The use mass action button should consider arrays when determining the math.
-
Currently we are in the process of moving to a development process where we are using bridge to kubernetes to generate temporary environments from a pull request context, however we have the majority …
-
### Concept
As per https://www.tumblr.com/changes/753647297666203648/tuesday-june-18th-2024, the API may be able to sort posts in oldest-first order.
There may be places where this makes sense for…
-
Just putting this down here so my plans are clear to anyone that might want to support the project
## Changes
- [x] Multi-loader support (Fabric, NeoForge, Forge). This can be done without any e…
-
#### Describe the feature
We are using the OSI [Traffic Participant](https://opensimulationinterface.github.io/osi-documentation/#_traffic_participant) for our simulation models. The traffic particip…
-
Basically the ability to mass deal with appointments. just like wordpress mass update/deactivate/delete plugins or posts. Something like that.
-
Our configurations currently use the non-default MOM6 parameter `DIABATIC_FIRST = True` which [means we](https://github.com/NCAR/MOM6/blob/13fbeb74975df410f92ccb93e43c2b99a8be3350/config_src/drivers/n…
-
Sword size/mass/weight should change with the word the player typed.
-
As the title suggests. It's a 2 in 1 question, I want to separate rotation location from mass location.
If I make a model in blender, let's say a car:
The very front of the car is at 0, 0, 0
The …