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Add support for OCIO-2 code generation during MaterialX shader generation.
- Shader generation using runtime support for OCIO-2 : _investigation started_
- Creation of a OCIO color management "p…
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## Outline
Get BRL-CAD physically-based rendering working with advanced shaders.
## Details
BRL-CAD recently integrated with Appleseed which provides physically-based rendering. It's present…
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I followed the instructions to download the pre-built MaterialX release with graph editor and viewer.
However, the [instructions page](https://github.com/AcademySoftwareFoundation/MaterialX/blob/ma…
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There seems to be odd and ends code formatting differences.
fire updated
4 months ago
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Consider the following material document
```
```
`USD_PlasticOne` and `USD_PlasticTwo` are two valid shaders. However, when we use the sh…
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### Description of Issue
When loading the enclosed usda file that references a MaterialX material that uses a local custom node, the node graph for the custom node is not correctly translated into Us…
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**Describe the bug**
Displacement using mtlxdisplacement and mtlximage nodes in a subnetwork does not work with Arnold (it does work with Karma)..
**To Reproduce**
Steps to reproduce the behavior…
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When building the OpenUSD in Ubuntu 22.04:
CMake Error at source/MaterialXRenderHw/CMakeLists.txt:16 (message):
Error in building MaterialXRenderHw: Xt was not found
-- Configuring incomplete…
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The current Canvas widget supports only 2D graphics. It would be cool to have a 3D counterpart, maybe limited to wgpu at first. I see it basically as a boilerplate-free version of https://github.com/h…
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In shading models such as `open_pbr_surface` and `gltf_pbr`, we currently end up duplicating each thin-film supporting BSDF node, in order to correctly handle the thin-film and iridescence weights tha…