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Pretty much what it says in the title.
I'm not sure how old this issue is, since I haven't played BTSX E2 at all until now.
This doesn't happen with other WADs, including BTSX E1.
Whenever I try to…
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Say you want a higher chance of gibbing a monster by doing something like TNT1 A 0 A_JumpIfHealthBelow("xdeath", -1) on the first frame of an enemy's death state. You can set this value by hand in the…
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I noticed early on how the Spectre and Invisibility fuzz have a very pronounced diagonal in the effect versus other engines. At first I thought that was how MBF did it but I found the effect was actua…
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*This issue is a spinoff of obsolete issue: #31*
Okay - people are going to want to share actors and snippets of code with each other, now that cool things (and weapons) are being made for MBF21. S…
MTrop updated
2 years ago
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WAD: [[doomworld]](https://www.doomworld.com/forum/topic/125461-ad-mortem-a-mbf21-halloween-themed-megawad-beta/)
How to reproduce: at the beginning of map02 grab the Rocket Launcher which activates …
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Hello! 🙂
An MBF21 spec for level editing is now available here: https://github.com/kraflab/mbf21/blob/master/docs/level_editor_spec.md
Most of the additions in MBF21 are related to dehacked, so…
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From a comment by @XaserAcheron in GZDoom's MBF21 bugtracking issue: https://github.com/coelckers/gzdoom/issues/1418#issuecomment-873686703
> I might get into the habit of just copying over the dec…
MTrop updated
3 years ago
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Using the 6.1.0 version, it seems that some of the MBF21 flags are still not supported. I have a melee weapon with the +SILENT flag, but still wakes up all monsters in a regular fashion, and a project…
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//compile this and look at the output .deh, it sets a Projectile group of value 2 instead of a Splash group
#include
thing 1
{
splashgroup 2
}
thing 34
{
splashgroup 2
}
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For context (since I'm not a programmer and don't understand this stuff) here's an exchange I had with Kraflab:
ME: Melee range might be bugged. I set it to 68 for a pinky and it wouldn't attack me, …