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https://github.com/ZacharyHinds/ttt2mg-randomat/blob/3aea4f29f00fae1f40dfbe3801bcb1467650548f/lua/minigames/minigames/sh_blink_minigame.lua#L41-L44
A counter var outside the timed function isn't the …
Alf21 updated
4 years ago
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Need to figure out how to send variables to and from the parent "ButtonGame" and the children "Buttons"
Need to use these variables to see if the buttons are being pressed in the right order and res…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Your suggestion
Make some vukky minigames, where we can earn vukkybux by playing them
### Why should this be …
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At Cannon Wars, players have to play SkyWars with TNT Cannons
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Found a tutorial for making a maze game. However, its in 3D.
http://voxagon.blogspot.co.uk/2015/02/ue4-tutorial-random-maze-generator.html
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General Document explaining all core mechanics and systems present within the Driving Minigame. Should contain information on how players interact with slopes, gain speed bonuses/penalties, gas and ac…
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![image](https://github.com/user-attachments/assets/d8611d03-7e19-460c-905f-c619f35815e7)
Is it real to take tasks from minigames without proxy?
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Hi, I'm using plain javascript both on server and client.
Server sends a patch: `colyseus:patch 42 bytes sent to 1 clients`
```
{"entities":{},"clients":{"CGRiPYSzt":{"admin":true,"ready":false,"…
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