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Ulteq myself and others were discussing some improvements to steering (hydros) and brakes, Ulteq suggested I compile the ideas and put them here for discussion/review.
First a steering ratio option…
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Create this subtree and discuss basic structure.
Spawned by:
- #54
Related issues:
- #50
- #53
## 05.06.2024 Discussion
We discussed the structure tags that each of us gave the games of the lis…
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Not a pull request but might be useful for anyone trying to implement this:
https://github.com/diwako/ACRE2-Custom-Signal-Calculation#radio-jammers
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### Description
Observed game speed is 1/2 or less of what I experience in chrome.
`Chrome 112.0.5615.49 (64-bit)`
`Firefox 112.0.2 (64-bit)`
### Screenshots
_No response_
### Additional info…
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![rps](https://user-images.githubusercontent.com/1236584/196819405-b049ff36-3d45-4a4c-bac4-0b537936b196.png)
BOUNTY: **1337.42069 $JUNO**
# Acceptance 🔍
**(PLEASE READ: all of the below items are m…
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I could hardly imagine this to be possible since the vrc6 chip is an advanced 8bit chip,and since the snes cpu already has to mimmick the nes cpu trough relocationg those adress registers, i doubt tha…
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### Describe the Bug
Certain interactions between player attacks hitting monsters behave differently between hardware and PCSX2 (for example, a blue weapon hitting basarios's back will bounce on hard…
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There seems to be no way to define a float inline (such as 1f or 1.f)
There is also no way to do type cast as far as I can tell (if there is, please add to documentation)
It's also a bit unclear how…
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Salutations
I have a new proposal for the simplification of the use of Foundry during the creation of level to avoid uncomfortable behaviors, to be clearer, the hassle of going to look for similar …
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Optional Levels [PREVIEW]
Logic:
Nor
Xnor
Left Shift
Arithmetics:
Multiplication
begit updated
3 years ago