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@tpaviot @jf--- Hello all, do you have any update on the possibility to have an offscreen rendering on Mac? Do you know, alternatively, a way to have a byte array containing the "screenshot" of the re…
pridi updated
3 years ago
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using the custom.go for a 960x640 pixel game, I switched out my render script for the lowrezjam one and all the collections & tilemaps look great, but all of my GUI is enormous – it appears to all be …
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**Describe the bug**
The app crashes with this error message
```
Gsk:ERROR:../gsk/gl/gskglrenderjob.c:3987:gsk_gl_render_job_visit_node_with_offscreen: code should not be reached
Bail out! Gsk:E…
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Pyrender version : 0.1.45
Python version (python virtual environment) : 3.8.3
I get the below error on executing "python render.py" from path 'tool/MANO_render': (https://github.com/facebookresear…
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Enums such as [those for `chrome.offscreen`](https://developer.chrome.com/docs/extensions/reference/offscreen/#type-Reason) are rendered in the same order they are entered into [the IDL source file](h…
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### Bug summary
When `figsize` is specified in `figure()`, the render displays partially offscreen and on the wrong monitor if the process was spawned on a secondary monitor.
### Code for reproducti…
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```
It'd be great to have support for being able to render offscreen and then use
that as a texture.
```
Original issue reported on code.google.com by `pur3m...@googlemail.com` on 10 Nov 2011 at 2:0…
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**Describe the bug** **To Reproduce**
When I use the Quickstart codes of `robosuite`, it work perfectly when I use:
```
env = suite.make(
env_name="Lift", # try with other tasks like "Stack" …
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Current status:
The VTK and Mayavi builds, but Mayavi needs to be ported to VTK 6, so currently it raises exceptions, which is an upstream issue enthought/mayavi#74. VTK is build with all options.
O…
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Layers drawn during the opaque pass (opaque background + opaque fill layers) cannot render correctly above offscreen texture-based layers (heatmap + fill-extrusion layers): they expect layers "under" …