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I put together all issues here regarding webrender I've noticed. So far, so good.
- [ ] #618
- [x] I have to manually invoke `(set-fontset-font "fontset-default" 'han "Kochi Gothic")` to displa…
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so (some days later and some updates in comparison to #129):
```
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_ _ _(_)_ | A fresh approach to technical computing
(_) | (_) (_) | Documentation: https…
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hello,
in the "tools -> otions -> general -> application"-settings i have set joplin to
[v] show tray icon
[v] start application minimized in the tray icon
when i launch the app from the appl…
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### Raze version
_No response_
### Which game are you running with Raze?
Other
### What Operating System are you using?
Linux x86_64
### Please describe your specific OS version
Fedora 39 (AppI…
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On Linux Devuan Ceres, Lenovo Carbon X1 4th Gen
Linux lenovo-devuan 4.13.0-1-amd64 #1 SMP Debian 4.13.10-1 (2017-10-30) x86_64 GNU/Linux
```
nico@lenovo-devuan:~/Projects/3rdParty/conrod$ RUST_…
norru updated
6 years ago
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This is something that's been discussed some in the forums and that I've thrown out some ideas on...we need to get a task by which to track it.
The idea is to create a lighting system in SMC.
Two maj…
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### The presence or absence of the `#` and `##` operators are underspecified
Currently, the spec states:
> Open Shading Language compilers support the full complement of C/C++ preprocessing
dir…
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Right now it's just SDL Shading Language (SDLSL).
Which is _fine_, whatever, but maybe something better would be nice, if anyone has a good idea.
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### Platform
Arch Linux
### GPU, drivers, and screen setup
Intel HD Graphics 510
xf86-video-intel-git (AUR): 1:2.99.917+906+g846b53da-1
It's a laptop so only one monitor. It also has a …
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Traditionally, the density of fragment shader invocations for a given triangle is constant across the framebuffer. Variable Rasterization Rate is a feature that can run more fragment shader invocation…