-
Hi, I implemented the Touch controller bindings in my branch, do you want me to make a "clean branch" with just that in it and PR it?
Would this be useful to anyone? IMO a complete "hello world" X…
-
I'm NOT talking about something that actually PRODUCES input events, such as winit, SDL2, gilrs, etc. I am rather saying that we should have a simple but general-purpose crate that lets us configure …
-
Dolphin seems to have been improved significantly since the last build of Dolphin VR. It would be nice to see a new build based on the more recent version of Dolphin.
Of a particular unfortunate no…
-
When going over the spec for issue #43, I have realized that we may have a mismatch between what the specification says, and what we do in our ARCore-backed implementation in Chrome.
Namely, the sp…
-
Setting the meta export setting for Boundary Mode to Contextual adds
```
```
to the android manifest. However, Meta does not allow this in the Quest store, as it is a "experimental" feature. For…
-
As soon as I add the QuickBaseGameManager, the scene is completely black, except a text, saying to press the trigger button. Pressing escape makes the scene visible for a short moment, before the play…
-
### Title
### GitHub Issue: AR/VR Development Roadmap
#### **Title**
**Develop a Comprehensive Roadmap for AR/VR**
### Enhancement Aim
#### **Aim**
To create a well-organized, step-by-step…
-
Hello,
The previous plugin worked on Linux, the new UnityXR one doesn't.
-
I've been doing a lot of reading about the current state of WebXR and I'm looking for help answering a compatibility question. We have a 3D web application built with BabylonJS. The application curren…
-
**Description**
Hello, I am new to Unity and I tried to play with this mode. I finished the whole process successfully. However, when I try to play this on Hololens 2, I could not even start the pr…