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In the Releases tab, pre-compiled binaries for 2.8.0 are missing.
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Currently the Aura client is written in PHP, but that is hard to deploy and quite limited. A better solution would be to re-implement the client using C++ or Java, which are more pervasive solutions.
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It would be great if I someone could play with nodebox creations without installing nodebox.
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I didn't know this package existed, and wrote my own, doh. But mine is scoped too heavily for my project. I want to switch to something a bit more flexible that has community support, and would love…
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I think it would be nice if some averages over a large amount of simulations were added . For example open X packs expect Y legendaries and Z% of the target. This could be done as a new tab and/or a n…
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Because of how this package works with [unrolled/render](https://github.com/unrolled/render) AssetNames and Asset functions, the only way I was able to get packr and render to work together was to cre…
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I'm doing this for packaging a CLI app on Linux with the windows target:
```
export WIN_JAVA_HOME=/home/pablo/GitHub/jdk-11.0.22+7-win
java -jar packr-all-4.0.0.jar --platform windows64 --jdk $WI…
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## Description
`LoadHTMLFiles()` is awesome and anything, but it'd be really nice to have an exposed API to manually render templates which haven't been loaded as ones.
I explain myself better: …
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If the last line of a JavaScript file is a comment, bundle_fu fails to generate the cache file and throws an obscure exception.
Exception message: comparison of Fixnum with String failed
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Hi @karlsabo ,
as I mentioned recently, my game stopped working on MacOS, the app shows up in the dock when I force-launch it via settings menu, but then just nothing happens. It used to work fine wi…