-
### System Info
a100
### Who can help?
@Tracin
### Information
- [x] The official example scripts
- [ ] My own modified scripts
### Tasks
- [x] An officially supported task in the `examples` …
-
As I understand, most (?) of the benchmarks are multi-threaded.
However, I think it would be very useful to see single-threaded performance too. There are several reasons for that:
- most people p…
-
@mdavezac wrote:
> In practice, you want to replace spreading and integration in CellArmy (two for loops over cells) with calls to redblood::parallel::SpreadForce and redblood::parallel::IntegrateVel…
-
src: https://arxiv.org/abs/1004.0084
-
v0.5 added ability to use Thrust library for parallel algorithms. This is done in `src/detail/Algorithms.h` using custom Aboria algorithms, which use tag dispatching to either call Thrust or STL algor…
-
Godot supports multiple parallel scene trees that have physics and separate rendering, we could use this in the editor, to run a simulation sandbox with the player cell in it, to measure how fast it i…
-
Hi,
We are trying to implement a parallel sorting algorithm to improve the median filter.
So in each thread, we need to sort an array, and if we want to sort them in parallel, it means in each t…
-
Hi,
I am regularly applying Ipfp to relatively large arrays (4 dimensions totaling 10th of millions of values) with several constraints. Currently the Ipfp function is very slow in handling such la…
-
Remove issues that cause `DeprecationWarning` and `UserWarning`
-
We'd like to include a pixel-based correction for serial CTE (X-direction) in CALACS. We have not yet worked out all of the details, so much of this subject to change.
Our initial idea for the algo…
jryon updated
1 month ago