-
### Is your feature request related to a problem? Please describe.
Particle collision detection would be a good way to trigger events and sounds on collision of the particle and would free up the nee…
-
This issue describes an overhaul / refactoring of the "Model setup" part of the documentation. We've noticed that while our examples and docstrings seem to be useful, the "model setup" is less so, and…
-
Clean up physics parameters across CPPProcess and mgOnGpuConfig
The physics parameters like number of initial or final particles etc were meant to be in CPPProcess (and are still in the header, unu…
-
The apartment needs to look more recently destroyed, needs to instill more fear. This could be done with dust, debris particles, and physics on rubble.
-
The physics cross section data and applicability model was implemented very early in our project: the cross section construction uses some very awkward classes, the physics "construct host data" is su…
-
I see a lot of deprecation warnings when running the doctests. These are warnings coming from within sympy when running its own doctests. These need to be fixed before sympy 1.13 can be released.
I…
-
- [x] Particle emitters have no way to stop them from emitting, disabling removes all particles for emitter from scene
- [ ] 2D physics collision events have a b2contact cast as void* in them and are…
-
Currently, we only pass the type of the neighborhood search, e.g.:
```julia
semi = Semidiscretization(system1, system2, neighborhood_search=GridNeighborhoodSearch)
```
This comes with two major pr…
-
When I configure with `-DWarpX_QED=ON -DAMReX_PARTICLES_PRECISION=SINGLE`, I encounter a compilation error as follows:
```
[3/318] Building CUDA object CMakeFiles/WarpX.dir/Source/Diagnostics/Diag…
-
Hi, I love this physics engine, is really easy to use...
but can't the renderer support WebGL? or should I use a WebGL renderer, like Pixi.js?
also, can this be used in a Web Worker object?
I'…