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Expected image:
![screenshot](https://github.com/AmbientRun/Ambient/assets/129393025/74958a19-d214-4f07-bef7-afd0407967f2)
This test usually passes, but every once in a while this image gets ren…
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Недостатки текущего формата материалов:
1. заточен под патчинг существующих текстур, слабо подходит для переиспользования материалов (особенно актуально при разработке нового контента, см. PrimeXT). …
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Although primitives with mode `POINTS` (point clouds) are loaded properly, the materials created (for URP, HDRP and BiRP) do not render points properly.
Points should be rendered as mentioned in t…
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There are a couple of steps to solve to this issue.
- [x] add vulkan to FleXR build system
- [x] create a simple kernel of simple drawing to test FleXR with Vulkan w/o inputs
- [x] Then, create a…
jheo4 updated
3 years ago
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Just soft launched 1.5.0 and noticed a color difference on the hello-world with respect to 1.4.2. Screenshots below
We changed color management related stuff in #5210. It might be related
@mrxz …
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I figure it's not a priority. But by the time the engine itself is usable, and anybody uses it for making a commercial game, ray tracing is going to be far more wide spread.
Perhaps, with ray traci…
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HdStorm detects masked and translucent MaterialX materials by checking for the `opacity`, `opacityThreshold` and `transmission` inputs:
https://github.com/PixarAnimationStudios/USD/blob/3b097e3ba8fab…
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**Checklist**
- [x] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [x] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/d…
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## What problem does this solve or what need does it fill?
[`rust-gpu`](https://github.com/EmbarkStudios/rust-gpu) is an admirable open-source effort to implement a `rustc` compiler backend for gen…
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### Summary:
Material Canvas (MC) will empower users and eliminate pain points associated with hand authoring material types, materials, and shaders. It will offer intuitive, easy to use, node base…