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I have create the branch 'phaser3' to start with the implementation of the new release of the library.
Does anyone have any ideas or suggestions to implement?
Any functionality to add or remove?
…
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If we want to revive the project, it would be nice if it gets an update to the latest Phaser version.
If you have time, please do.
I will try to get it running again on my side and create ticket…
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## Feature Request: Official Ready-to-Use Fiddle Template
**Description:**
Implement an official, ready-to-use fiddle template for Phaser 3. This template would expedite the process of submittin…
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When upgrading to Kotlin 2.0, inscrutable errors like "org.jetbrains.kotlin.backend.common.BackendException: Backend Internal error: Exception during IR lowering" may occur in the build log. This appe…
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lsmod output:
`adie@unibuk:~$ lsmod
Module Size Used by
snd_soc_da7219 81920 0
snd_soc_max98357a 20480 0
snd_soc_skl 180224 0
snd_soc_sst_ipc 2…
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```haxe
static function create(data: Dynamic) {
var scene: Scene = js.Lib.nativeThis;
scene.add.tween(); // add this
```
Should be:
`tween(config: Phaser.Types.Tweens.TweenBuilderConfig | o…
RblSb updated
3 years ago
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ゲーム作成チュートリアルであるところの、
https://developer.mozilla.org/en-US/docs/Games/Workflows/2D_Breakout_game_Phaser を訳す
- [ ] Initialize the framework
- [ ] Scaling
- [ ] Load the assets and print them on screen…
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There is a [Phaser issue](https://github.com/photonstorm/phaser/issues/2492) with the latest release causing typescript compilation errors.
The workaround at the moment is to use the v2.4.6 until t…
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So I haven't looked at the code at all, but I'm just wondering how you got Phaser to work securely for multiplayer.
Since Phaser controls physics/location on the client-side, isn't it possible for …
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Hello,
I'm getting this error only on the production build, when I'm running on my local dev environment everything works fine.
```
Uncaught TypeError: Cannot set property 'game' of undefined
…