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When I use the Phaser function to go to fullscreen, it breaks the phaser-input functionality. I still see the input box and have a blinking cursor but cannot enter any text. If I toggle back out of f…
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I've been using this in a small phaser game for a while now..
Some recent change now causes this error to break my app..
![image](https://github.com/user-attachments/assets/8d04f40d-06cc-475f-…
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It seems that PlayCanvas doesn't support triggers and collision detection for UI elements. What about 2D games on the screen guys? I am writing to ask for collision and trigger support on UI as well.
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I am trying to change skin tones on a sprite's image using your rexColorReplace: [see here](https://codepen.io/dtturcotte/pen/gOJvZWK)
The top of the head, and the face, both have a unified color…
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When two UI overlap, if mouse drag up down on upper layer UI, the lower layer UI also scroll up down.
I try to call setScrollerEnable() when upper layer UI shown, it works.
But is any way to block e…
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There has 2 kinds of solution to set pixel art rendering.
1. set `pixelArt` to `true` to assign pixel art to all rendering instances
2. [`texture.setFilter(1)`](https://github.com/phaserjs/phaser/…
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Sprite control demo is stopping after text displays "Hello." Does not show any sprites.
Reference to CodePen: https://codepen.io/rexrainbow/pen/jOBroeY?editors=1111
From doc: https://rexrainbow.gi…
tdgao updated
3 months ago
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Hi.
It seems that there is a typo `destro` instead of `destroy` while destroying pinchZoom.
https://github.com/rexrainbow/phaser3-rex-notes/blob/90a1e2af26545a3e8dd4a65d4eb9cd2878f11530/plugins/…
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I downloaded this library since I needed a tool to get texture data from sprites.
I wanted to ignore hover effect on transparent pixels.
I had problems with Spritesheets, only the first frame was pr…
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After creating a TextPlayer, it cannot be destroyed and removed from the scene. The following error occurs:
![image](https://github.com/user-attachments/assets/053c28d2-9712-440d-9974-d422fc053be7…
tdgao updated
3 months ago