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As per title, would there be any way of achieving something like this, but without changing the scale of my PIXI.Text instance here?
![malding](https://user-images.githubusercontent.com/12142999/18…
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Should not zoom the whole page, just the game zoom camera. Works fine on touch devices zoom
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I ran into the situation where a masked parent container with children containers containing multiple layers was sending pointer events to children outside of one of the masked parents.
E.g.
![ima…
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With sample code from here: https://davidfig.github.io/pixi-viewport/jsdoc/
With Mobile Safari, everything is fine (like every other browser).
Although Desktop Safari is bugged (tested on latest 1…
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Hi,
Running our game on a mobile browser yields unexpected stage sizes. Instead of getting 1920x1080 (or similar), we're actually seeing a very small stage size (600x287).
I'm guessing this is somethi…
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Sorry for the stupid question, but I got lost and confused.
I have created a small example, what I wanted to achieve there is simply to be able to move the white dot to the center of the canvas, fo…
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I've experienced a problem when I was destroying the viewport on component dismounting in React
the dismount logic is pretty straight-forward:
```typescript
React.useEffect(() => {
return () …
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When I use "zoomed" listener it returns only "type" and "viewport". How can I get information about pointer position?
![image](https://github.com/davidfig/pixi-viewport/assets/47736308/cc777bf4-a67d…
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Hi! Is it possible to change the behavior of the viewport when the cursor goes beyond the canvas or is the cursor over another object and at that moment event drag-end fires and drag stops? [here](htt…
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I want to create a repeating/infinite grid background that responds to panning and zooming using Pixi's TilingSprite.
```javascript
const viewport = new Viewport({
screenWidth: window…